This tutorial describes how to use point attributes to influence upstream input nodes, first using the traditional Copy Stamp Node then again using the Foreach Loop nodes as recommended by sidefx. Then it takes an in depth look at the other uses of a Foreach loop: Looping by pieces, by number, and fractals. (77:38)
Monthly Archives: September 2019
Lines and Curves
Back to basics, with an explanation of how curves are used in Houdini, covering the Line, Curve, Ends, Curvedraw and add nodes. The these are shown in action when we create a procedural racing track generator (64:25)